Marvel Snap: Sera Deck Guide [February 2024]

Sera Cover image

This is a guide for the deck archetype in Marvel Snap focusing on Sera. We will explore various tips and tricks on how to use this card – and as you will see, there are plenty of options as Sera is a tech card in Marvel Snap that can easily turn the game in your favor. That being said, you do need to make a deck that works well with this tech card since you can’t just stuff it with any deck due to its high cost. Note that the following decks are meta decks in Marvel Snap at the moment of writing (February 2024) but since meta changes pretty much every week stay tuned to see what the updates will be. Without further ado, check out our Marvel Snap Sera deck guide. 

Sera Decks: Synergies, Strategies, Tips & Tricks

Sera Marvel Snap card

The main strategy for all kinds of Sera decks in Marvel Snap is the power hit on turn 6 – and this is why these decks have a very high cube rate, making them perfect for climbing to Infinite rank. As you will see, we will explore several decks but all of them have the same premise – pave the way for playing Sera on Turn 5 (if you can’t play her sooner) and wreck the opponent’s cards on turn 6 with several cards that have lower cost due to Sera’s ongoing ability. The cards that go well with most of Sera decks are: 

  • Zabu: Generally speaking, most Sera decks will have plenty of 4-cost cards because you can lower their cost on turn 5 with Sera and play 2 of them in the final turn. Zabu’s ongoing ability doubles that effect for 4-cost cards making it possible to play 3 of them in the final turn which is simply OP at the moment. Just think of it – you can go with Shang-Chi, Absorbing Man, and Ms. Marvel all in one turn for example. 
  • Shang-Chi: As we mentioned earlier, Shang-Chi works great in Sera decks. Usually, the problem with Shang-Chi is its clunkiness – playing it on turn 4 or 5 is “too soon” as your opponent might escape, and if you go with it on turn 6 you are missing out on a lot of power. Sera changes this as you are now able to combine Shang-Chi with another 4-cost card. This kind of play is not only great for winning the game but think about the cube rate and the element of surprise – this is what gets you to Infinite. 
  • Enchantress: Another great counter card, especially for all sorts of Wong decks that are popular at the moment is Enchantress – not only you can counter Wong play on Turn 4 but you can also wait and use it on Turn 6 and counter Tribunal or Ms. Marvel decks with it. Of course, since Sera’s effect is in place, you will be able to play another 4-cost card on the final turn making Enchantress a great synergy card for Sera decks in Marvel Snap. 
  • Iron Lad: Although a bit of a risky card, Iron Lad is pretty useful in Sera decks. The reason is the fact that you can duplicate Sera or Zabu’s ongoing abilities but you need to be careful on how and when you play it, especially if you are running a lot of counters in your decks. Give it a try and see how it works. 
  • Drax: We mentioned several times that the reason why Sera decks are great is the fact that you can play a counter card (like Shang-Chi) and another 4-cost card that will give you the necessary power to win the match – that other card can be Drax. Since he basically has 8 power if you hit (and that shouldn’t be a problem on turn 6), this card is really a nice addition to pretty much any kind of Sera deck. 
  • Shadow King: The current meta focuses a lot on buffing the card’s power and Shadow King is a perfect counter for that. Destroy Decks, Negative Wong and High Evolutionary are just some of the decks that resolve around buffing up the power of the cards. With Sera’s effect, Shadow King will cost just 1 energy which means that on the final turn, you can play him and another 6-cost card (since it will be a 5-cost card). Pretty cool, right? 

Sera Decks: Counters and Weaknesses

Sera card variant

So, ready to hear the biggest secret and the greatest counter for Sera decks? Here it is: when the opponent plays Sera on turn 5, what you should do on turn 6 is, well, to retreat. I mean unless you are 100% sure that you can survive Shang-Chi play and possibly even Enchantress play on your ongoing cards, this is the safest way at least when it comes to climbing the Infinite ladder. The main reason why Sera decks are so good is the fact that most players are hasty and overzealous when facing Sera and overconfident in sheer power on their side. 

Ok so you don’t want to retreat – well in that case, be ready for Shang-Chi play on turn 6 and align your power accordingly. You can use Cosmo to counter this (you will probably have initiative against Sera deck) or even Juggernaut but as you can see that kind of play is not really something that you would usually do on turn 6. So, if you want to counter the deck, don’t play what the player with Sera on the field is expecting – that’s the best tip for this type of deck. 

When it comes to weaknesses of Sera decks, the obvious one is the fact that all of your decks rely on Sera and you simply might not get it. Another thing is the fact that your early game is pretty weak usually so you might be playing without initiative during most of the match. Also, many decks in the current meta are running Leech which is horrendous for Sera decks as you won’t be able to use any tech card on turn 6. 

Sera Lockdown Deck

Location Control Sera Deck with following cards: s: Shadow King, Storm, Juggernaut, Jessica Jones, Shang-Chi, Sera, Nebula, Medusa, Maximus, Drax, Gamora, Doctor Doom

Deck Type: Reactive, Location Control
Key Cards: Shadow King, Storm, Juggernaut, Jessica Jones, Shang-Chi, Sera
Support Cards: Nebula, Medusa, Maximus, Drax, Gamora, Doctor Doom

This is my personal favorite so I will be honest and say that it might not be the best one when it comes to win rate (around 56% currently) but it is super fun and has a great cube ratio. The whole deck is two-fold: On one side, you have location control cards that focus heavily on Storm (Juggernaut, Jessica Jones, Nebula, Drax). On the other hand, you have Shang-Chi, Shadow King, and Gamora as your reactive side of the deck. Doctor Doom is there as well in case you don’t secure the ruined location on turn 4. Medusa and Maximus are there as additional low-cost power supply. 

This Marvel Snap Sera deck is really cool as you can easily skip the first two turns and still win the game with ease. The ideal gameplay for this deck should be as follows: On turn 1 play Nebula and follow with Medusa mid-play on Turn 2. Destroy the location where your opponent has no cards (or the one where your Nebula is) on turn 3 with Storm and secure it with either Jessica Jones, Drax, or Juggernaut on turn 4. On turn 5 play Sera. Depending on what your opponent’s lineup is, on turn 6 you can either go with Shang-Chi + Drax, Shadow King + Gamora, Gamora + Maximus, or simply Doctor Doom + Shadow King/ Maximus play. The sheer number of these combos and what they offer is what makes this deck so good so be sure to give it a try!

Sera Control Deck

Sera Control deck with following cards: Maximus, Zabu, Shadow King, Jeff, Mobius, Killmonger, Gladiator, Enchatress, Shang-chi, Ms.Marvel, Sera, Dr. Doom

Deck Type: Reactive, Tempo
Key Cards: Zabu, Shadow King, Enchantress, Ms.Marvel, Sera, Doctor Doom
Support Cards: Maximus, Jeff, Mobius m. Mobius, Killmonger, Gladiator

Firstly introduced by the YouTuber Cozy Snap, this deck also has it all – you have soft counters (Mobius M. Mobius, Shadow King, Killmonger), hard counters (Shang-Chi, Enchantress), location control (Doctor Doom) and several power sources (Ms. Marvel, Maximus, Gladiator). The whole point of the deck is to be all-round and ready for anything your opponent throws at you – and that’s why it works so well once you get used to it. Don’t be surprised if you lose the first couple of matches; this deck is not for Marvel Snap beginners and you will need some time to learn the ropes of this one. 

In this Sera deck, you will skip turn 1 and go with either Zabu or Jeff on turn 2. On turn 3 you can either play Gladiator or Ms. Marvel (providing that you have Zabu on the field). After that it’s a matter of what your opponent is going for – you need two cards with different cost on locations adjected to Ms.Marvel so account for that. Playing Sera on turn 5 is a must and on turn 6 there are plenty of options to go around – again, depending on what your opponent is going for decide what you need to play. 

Sera Surfer Deck

Sera Surfer Deck type containing following cards: Nakia, Silver Surfer, Brood, Sebastian Shaw, Sera, Nova, Forge, Okoye, Mister Sinister, Killmonger

Deck Type: Tempo
Key Cards: Nakia, Silver Surfer, Brood, Sebastian Shaw, Sera
Support Cards: Nova, Forge, Okoye, Mister Sinister, Killmonger
Deck Code: eyJOYW1lIjoiU2hhdyIsIkNhcmRzIjpbeyJDYXJkRGVmSWQiOiJGb3JnZSJ9LHsiQ2FyZERlZklkIjoiTm92YSJ9LHsiQ2FyZERlZklkIjoiTXJTaW5pc3RlciJ9LHsiQ2FyZERlZklkIjoiT2tveWUifSx7IkNhcmREZWZJZCI6IkFtZXJpY2FDaGF2ZXoifSx7IkNhcmREZWZJZCI6Iklyb25oZWFydCJ9LHsiQ2FyZERlZklkIjoiQnJvb2QifSx7IkNhcmREZWZJZCI6IlNpbHZlclN1cmZlciJ9LHsiQ2FyZERlZklkIjoiS2lsbG1vbmdlciJ9LHsiQ2FyZERlZklkIjoiTmFraWEifSx7IkNhcmREZWZJZCI6IlNlYmFzdGlhblNoYXcifSx7IkNhcmREZWZJZCI6IlNlcmEifV19

Another type of Sera Deck type is the one that combines the power of Silver Surfer and Sebastian Shaw. The main issue with this deck is the lack of hard counters as you can see; so, if you want, you can add Shang-Chi, Rogue, or Enchantress depending on what kinds of decks you are facing at the moment. Other than that, the deck is simply awesome and a real powerhouse – but you do need to practice a bit to learn how to play it. 

Throwing Nova anywhere on turn 1 is how you can open the game. Ideally, you should go for Okoye on turn 2 and Forge+Mister Sinister on turn 3. Sure, you can also play Nakia and wait for Brood before you use Forge. Either way, keep in mind where Sebastian Shaw is as he will receive additional buffs. On Turn 5, standard Sera play and on turn 6 is pretty much all hands on deck. All of your cards will have 2 or less power cost so you will be able to play at least 3 in the end. Just be sure to do the math before you decide on whether you want to retreat or go for a win on the final turn. 

Image Credits: Marvel Snap

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