Helldivers 2: Marksman Rifles

This guide for Helldivers 2 will provide an overview of the marksman rifles category in the game. Not all weapons were created equal in the game – and this guide will aim to show you the differences. Furthermore, we will try to answer on the question “Can this gun carry me through Super Helldive?”. This article is up-to-date as of the Servants of Freedom premium war bond, and we will update it accordingly as the new patch arrives. For more info on weapons in the game, as well as links to guides for other weapon categories, you can check our Helldivers 2: Weapons Meta article.

R-63 Diligence

Helldivers 2 Marksman Rifles: R-63 Diligence

 

The R-63 Diligence is probably going to be one of the first weapons a fledgling helldiver is going to unlock, seeing as it’s available on page 2 of the free starting war bond. As a semi-auto marksman rifle, this is a single-target weapon that expects its users to keep their distance and take their time to connect bullets to enemy weakpoints. The weapon is accurate, handles well, and has very little noticeable bullet drop off at range. On the other side, there’s a decent amount of recoil and sway when standing, so learn to crouch before firing to stabilize the gun. The Diligence comes with 8 spare mags each holding 20 rounds as well as 25m/75m/150m zoom magnification options.

 

Honestly, very few weapons in the game make shooting weakpoints feel as good as this one, and it comes with a nifty 30k total damage in its reserves. The recent buffs increased its damage to a solid 165 per shot, allowing the Diligence to properly headshot Devastators and Berserkers. This is something it should have been able to do from the start, as those are by far the most common enemy units on the automaton front. Furthermore, the devs reworked its sights to be simple and clean, so it no longer suffers from scifi-sight-itis. A severe and unfortunate illness that plagues weapons in sci-fi themed games, where their sights are designed to look cool rather than be functional.

Interestingly, the problem this gun has is just finding a place for itself in the game. In a vacuum, it’s a decent weapon, but when fighting against the bugs it’s a single target precision rifle going up against a horde faction, so its performance is naturally going to be limited. It’s much better against the automatons, but there it lacks the medium armor penetration of its bigger brother, once again limiting its performance. A similar story repeats with the Illuminate faction, where its lack of armor penetration means it can’t penetrate overseer helmets. The final result is that there are simply much better options to take, and the gun gets left out. That being said, the gun can be acquired easily at the start of the game, and it’s an upgrade over the standard liberator in many regards, so new players can get quite a lot of mileage from it.

Verdict: A somewhat decent marksman rifle that new players can grab at the very start of the game. Fans of this type of weapon archetype will graduate to the Diligence Counter-Sniper pretty quickly, though.
Unlocked: Page 2 of the Helldivers Mobilize war bond.
Total Cost: 16 medals. (8 for the page and 8 for the gun)

 

R-63CS Diligence Counter Sniper

Helldivers 2 Marksman Rifles: R-63 Diligence Counter Sniper.

 

The R-63 Diligence Counter Sniper compared to the base variant deals more damage and has medium armor penetration. While 200 damage per bullet might seem like an unimpressive buff, in reality it lets the gun kill a bit more reliably, especially on some small enemies. In exchange, the gun carries a lot less ammo than its predecessor. It holds 15 rounds in its mag and comes with 6 spare mags. Much like with the previous gun, it’s quite accurate and has little bullet drop off. Its handling is a bit worse, but since the buff, it hardly maters. Once again, crouch to stabilize the gun to make dealing with its sway and increased recoil easier.

The magnification options are greater than its predecessor at 50/100/200 meters, and the bullet has slightly faster initial velocity. One of the buffs it received cleaned up its scope so you can actually see what you’re shooting at. These features allow it to shoot enemies at pretty extreme ranges. The amount of total damage this weapon carries in its reserves is frankly pitiful. This means that going for weakpoints is imperative, and that missed shots are harshly penalized. That being said, those who can aim well will find this weapon to be a competent one. Because of the increased damage, small enemies will die to it in one shot. And because of the increased penetration, it won’t take many bullets to bring down medium-sized enemies either, provided you can hit weakpoints.

This set of features makes the gun competent at both factions, but honestly it’s best to stick to an anti-automaton role with it. Again, a precision single target weapon with low ammo reserves might not be an ideal choice when going up against a horde faction. Against the Automatons it provides better value over its predecessor since it has better armor penetration. Although it has medium armor penetration, it deals too little damage when dealing with large body parts, and its reserves are too small for it to be able to reasonably engage the vents on tanks and turrets. It can dig into scout strider leg joints to take them out from the front, a feature that makes life a lot easier on high difficulty automaton missions. The end result is a weapon that is strong enough to justify taking the time to connect bullets to weakpoints of mid-tier enemies, and ultimately a great improvement over the base version of the gun. Against the Illuminates, it gives you the option to headshot overseers, but will do a poor job dealing with the voteless.

Verdict: An anti-automaton weapon of reasonable effectiveness, provided you can reliably hit weakpoints. It won’t perform any miracles, but if you need a long range gun for bot missions, it is an option even on higher difficulties. In this role, it often finds itself in competition with the far superior Anti-materiel rifle support weapon, though, which in turn devalues it further in the eyes of some.

Unlocked: Page 7 of the Helldivers Mobilize war bond.
Total cost: 460 medals. (420 to page 7 and 40 for the gun)

R-2124 Constitution

Marksman rifles in Helldivers 2, the R-2124 Constitution.
Just as the founding fathers intended

The R-2124 Constitution is a replica of ancient earth bolt-action firearms, which in the Helldivers 2 lore, is used for ceremonial purposes. It deals 180 damage per bullet, penetrates medium armor, and is reasonably accurate in third person. It holds 5 rounds in its mag, has to be reloaded one round at a time, and comes only with basic iron sights. Let’s be real here, none of this really matters, because the Constitution is just a neat way of putting a little piece of Helldivers history in the player’s hands (It was also present in Helldivers 1 as a joke weapon).

The Constitution is not a good weapon, nor was it ever intended to be anything more than a meme-gun. It’s pre-WWI tech going up against lasers, plasma weapons, and space-age guns with 4-digit fire rates and 3-digit magazine sizes. Honestly, just use it for low-difficulty joyrides. The weapon is inherently cool, has fantastic animations in first person, and the bayonet on its end is not there just to look cool. So grab a few lads, form a firing line and have some fun.

Verdict: A little piece of Helldivers history. An ancient weapon ill-suited for a war where everyone comes armed with their own personal nuke.

Unlocked: Received for free by logging in on “Liberty day” (26th of October).

 

Closing thoughts on marksman rifles in Helldivers 2

Marksman rifles in Helldivers 2, true to their name, are accurate long range single-target weapons. To help facilitate long range combat, they come with clear sights, high initial bullet velocity and little in the way of bullet drop off. On the battlefield, they are a scalpel that removes enemies with surgical precision. Though, honestly, at the time of writing only the Counter sniper is strong enough to reward use in such manner. The weaker R-63 Diligence, with its light penetration and lower damage per bullet, but much higher ammo reserves, is best used being spammed against bugs.

Image credit: Arrowhead Game Studios.

 

  • Halls of Torment Ability Tier List

    Halls of Torment Ability Tier List

    The Halls of Torment ability tier list is probably one of the most looked-up things online for players of this roguelike. Abilities are the ones that determine how well your run will go and whether or not you’ll last till the end. Strategizing around them, picking the right ones at the right time, and choosing…


  • Halls of Torment All Characters Guide

    Halls of Torment All Characters Guide

    Halls of Torment has 11 characters (classes) so far and each is unique in its own way giving you a new gameplay angle when you use him. We say that this is the number of characters so far because the developer team has added new characters since the game’s first beta release so we can’t…


  • Halls of Torment Beginner’s Guide And Tips

    Halls of Torment Beginner’s Guide And Tips

    Even though Halls of Torment is a classic roguelike that reminds us a bit of Vampire Survivors, there are things that are quite unique to this game and can make beginners feel confused. Basic stats, abilities, and characters are well explained but some perks still remain unclear until you spend a couple of dozen hours…


  • 5 Best Rougelike Games for Mobile [2025 Edition]

    5 Best Rougelike Games for Mobile [2025 Edition]

    It’s not news that smartphones are taking over when it comes to the gaming industry and no matter how much old-school gamers don’t like this fact, more and more people are joining in the gaming world through the lens of their pocket-sized computers. Roguelike games for mobile have been picking up more and more attention…


  • 5 Roguelike Games Like Brotato [2025 Alternatives]

    5 Roguelike Games Like Brotato [2025 Alternatives]

    We will explore some games like Brotato that can scratch that roguelike feeling many of us yearn for. Brotato has captured the hearts and brains of many casual gamers but what happens once you try out all the best Brotato builds and unlock all the best Brotato weapons and want to seek a similar adventure?…


  • Quilboar Tribe in Hearthstone Battlegrounds Season 9

    Quilboar Tribe in Hearthstone Battlegrounds Season 9

    We are all aware of how weird and prone to changes Quilboar comps in Hearthstone Battlegrounds are at the moment. In this guide, we will analyze every Quilboar minion and give tips on what you can do to utilize this tribe most effectively. Keep in mind that in Season 9 Quilboars are one of those…


  • Demon Tribe in Hearthstone Battlegrounds Season 9

    Demon Tribe in Hearthstone Battlegrounds Season 9

    One of the most interesting tribes in Season 9 are Demons. Although not must have changed when it comes to their mechanics, it is still fun to see how they fit into the new meta. In this article, we will describe all Demon tribe minions in Hearthstone Battlegrounds; for more info on tactics, check out…


  • Elemental Tribe in Hearthstone Battlegrounds Season 9

    Elemental Tribe in Hearthstone Battlegrounds Season 9

    Welcome to this short Hearthstone Elemental tribe quick minion guide. We will try to be brief here as we have already covered Hearthstone Battlegrounds meta builds and elemental comps in our guide. In this article, you will find all Elemental minions explained and tips for each of them. As you all know, the usage of…


  • Pirate Tribe In Hearthstone Battlegrounds Season 9

    Pirate Tribe In Hearthstone Battlegrounds Season 9

    In this article, we will go over all the Pirate minions in Hearthstone Battlegrounds and explain how they fit in making a good Pirate composition. For the full guide on the actual Battlegrounds gameplay, visit our Hearthstone Strategy Guide for in-depth information. We will be only focusing on Pirate individually to create a different approach…


  • Mech Tribe In Hearthstone Battlegrounds Season 9

    Mech Tribe In Hearthstone Battlegrounds Season 9

    In this guide, we will cover all the Mech minions and how they go in the overall mech comp. We will go into detail for each minion and explain a bit about how they interact with other mechs, as well as how powerful they are in the current meta. There won’t be any specific builds…